![]() Companion-specific cards form a quest line of sorts, with each card's token unlocking the next card in the sequence.Ĭompanion-specific cards will be identified by a mark in their upper right corners, similar to the Dealer's Mark mentioned above, but whose appearance will be tailored to fit the respective companion. Because they are unique to the companion, they cannot be placed in the deck unless that companion is also in the deck. Readded the Hand of Fate's wheel animation. Cast by Gallery Hand of Fate, full art Patch changes Patch 19.0 (): Fixed a bug where the wheel animation for Hand of Fate softlocks (temporarily disconnects) the game for the opponent. These are cards unique to a given Companion. Hand of Fate is an uncollectible neutral spell card that can be cast by Yogg-Saron, Master of Fate. In several cases, the player will be gifted with non-specific forms of these cards after being their respective challenge, which the player can then add to their deck. ![]() Since these cards are added by the Dealer, they will usually (with a few exceptions) be identified by their having the Dealer's Mark in their upper right corner, a yellow stripe with black Corruption spots. Other Challenge-specific cards simply act as transitions between one map and another, while others simply act as placeholders on the map. While never containing Shards, a small number of these cards possess Tokens. Most of the time, these cards will represent events inside the story of a given challenge, and must be overcome by the player like normal encounters. These are cards which are usually only found inside of a given challenge, either the twenty-two of the game's Campaign section, DLC challenges, those created via the Game Master's Toolkit by other players, or Endless Mode. These cards can be part of the player's deck, and sometimes have tokens. These cards do not have tokens or shards. The cards can also be part of the player's deck. These cards can sometimes have Tokens or Shards attached to them. ![]() Each of these challenges shares a name, and theme, with one of the twenty-two cards of the Major Arcana section of a deck of Tarot cards. The campaign is made of twenty-two challenges. Originally, these missions made up the whole of the game, before the addition of DLC Adventures and Endless Mode. These are cards that become part of the player's deck. The heart of Hand of Fate 2 is the Campaign, otherwise known as the challenges. ![]()
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